
You can keep them in your party, send them to lead caravans, be governors, lead separate parties, do quests for you, etc.

You can do a bunch of different stuff with companions.

Warning: These are subject to change since the game is still in Early Access Release! For example in beta version e1.1.0 skills were significantly changed.īelow is a list of known suffixes and their starting values.In Mount and Blade II: Bannerlord, you will have the option of hiring companions to help you in your conquest. The suffix determines the companion's starting skills. To find all available companions in the game you open the in-game encyclopedia, go to Heroes, and then filter on the Wanderer occupation.Įvery character has a name followed by a suffix, such as "Vasinya the Accursed", or "Mina the Black". All companions have an occupation of Wanderer.

Leaving a party member in a castle increases your relations with the owner over time.Ĭompanions can be recruited at major towns in the tavern. Note if their culture does not match the settlement there is a loyalty penalty. Govern Settlements, applying any "Governor" perks.Lead war parties, and they cost no influence when you ask them to join your army.Lead caravans, which will travel on the campaign map gaining income for the clan with their trade skill.They will leave for a period of days until the quest is completed, troops may also be required. Complete quests, given that they satisfy the skill requirements.

You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Ĭompanions are unique characters that can be customized by the player and sent on tasks.
